Hi everyone, I got the problem with ads on admob as when i built i always get error “No such file or directory” while i am trying to use plugin. Did i miss any configuration for ads api? Thank…
and i also try the sample project from github replacing with new appid but the built always return null, and never get done with this. And Do i have to be pro or something else
please help with this.
You don’t need to be pro. Its likely an issue with your build.settings or your code. Can you post your build.settings and the contents of your console log where you’re app is running? If you don’t know how to get your console log:
…-ads-admob-master.app/.build/libtemplate/Builder.lua:295: <error>{“status”:32512,“message”:“sh: /Applications/Xcode: No such file or directory”}</error>
stack traceback:
[C]: ?
[C]: in function ‘assert’
…-ads-admob-master.app/.build/libtemplate/Builder.lua:295: in function ‘checkError’
…-ads-admob-master.app/.build/libtemplate/Builder.lua:318: in function ‘build’
?: in function ‘buildExe’
?: in function <?:695>
Runtime error: …-ads-admob-master.app/.build/libtemplate/Builder.lua:295: <error>{“status”:32512,“message”:“sh: /Applications/Xcode: No such file or directory”}</error>
stack traceback:
[C]: ?
[C]: in function ‘assert’
…-ads-admob-master.app/.build/libtemplate/Builder.lua:295: in function ‘checkError’
…-ads-admob-master.app/.build/libtemplate/Builder.lua:318: in function ‘build’
?: in function ‘buildExe’
?: in function <?:695>
and in built.setting there was nothing edited.
As I test there something error with plugins field in built.setting, when i off that field the build is fine.
Something’s not right. I just downloaded it, didn’t change a thing and it built. Of course I can’t run it because I didn’t change any AppID’s, but you’re getting this error during build right?
I use the same code and build with android, it working fine and show ads successful on android device, but during the built for IOS I always got those error above!
What if we are looking for loading a banner ad during a scene AND a exit interstitial ad at the exit of scene ? do I need to call ad.init twice in same file with different IDs ?
(note that this is for the new admob , old admob it was clear. new admob has IDs for each “banner” or “intersitial” )
Hi everyone, I got the problem with ads on admob as when i built i always get error “No such file or directory” while i am trying to use plugin. Did i miss any configuration for ads api? Thank…
and i also try the sample project from github replacing with new appid but the built always return null, and never get done with this. And Do i have to be pro or something else
please help with this.
You don’t need to be pro. Its likely an issue with your build.settings or your code. Can you post your build.settings and the contents of your console log where you’re app is running? If you don’t know how to get your console log:
…-ads-admob-master.app/.build/libtemplate/Builder.lua:295: <error>{“status”:32512,“message”:“sh: /Applications/Xcode: No such file or directory”}</error>
stack traceback:
[C]: ?
[C]: in function ‘assert’
…-ads-admob-master.app/.build/libtemplate/Builder.lua:295: in function ‘checkError’
…-ads-admob-master.app/.build/libtemplate/Builder.lua:318: in function ‘build’
?: in function ‘buildExe’
?: in function <?:695>
Runtime error: …-ads-admob-master.app/.build/libtemplate/Builder.lua:295: <error>{“status”:32512,“message”:“sh: /Applications/Xcode: No such file or directory”}</error>
stack traceback:
[C]: ?
[C]: in function ‘assert’
…-ads-admob-master.app/.build/libtemplate/Builder.lua:295: in function ‘checkError’
…-ads-admob-master.app/.build/libtemplate/Builder.lua:318: in function ‘build’
?: in function ‘buildExe’
?: in function <?:695>
and in built.setting there was nothing edited.
As I test there something error with plugins field in built.setting, when i off that field the build is fine.