Admob Interstitial not showing on iPhone. They are being replaced by normal banners.

Hello. Today, I noticed that Admob Interstitial does not show on iPhone. That is strange, because they does on iPad and android.

On the iPhone, when call a interstitial, I get a normal banner instead.

Can you print out the event.response in your call back for getting an ad from them?

Hello. I got: ERROR: ads.show() [AdMob] Interstitial ads are only available on iPad.

That is strange, because, admob shows interstitial on android device with resolution of 800x480. Maybe it’s a normal behavior, but doesnt make much sense.

We are looking into this further. 

Hello Rob. Any news about this bug? Admob interstitials are one of the most rentable options. I’m making a lot on my Android game.

Please, fix this. I think it should be easy to be fixed.

Hello. Why you are not paying attention to this issue. Admob very rentable. We are loosing or making more money due to this bug. thanks.

Hi @scrapee.net,

This slipped a bit (sorry) but it was just bumped up today and should be available in a daily build soon.

Thanks,

Brent

Can you print out the event.response in your call back for getting an ad from them?

Hello. I got: ERROR: ads.show() [AdMob] Interstitial ads are only available on iPad.

That is strange, because, admob shows interstitial on android device with resolution of 800x480. Maybe it’s a normal behavior, but doesnt make much sense.

We are looking into this further. 

Hello Rob. Any news about this bug? Admob interstitials are one of the most rentable options. I’m making a lot on my Android game.

Please, fix this. I think it should be easy to be fixed.

Hello. Why you are not paying attention to this issue. Admob very rentable. We are loosing or making more money due to this bug. thanks.

Hi @scrapee.net,

This slipped a bit (sorry) but it was just bumped up today and should be available in a daily build soon.

Thanks,

Brent

Hi Brent.

Is this fix already available in the latest daily build? Or you are still working on it?

Regards,

George

Hi George,

This is still in the queue, delayed because the focus has been on the latest public release, Graphics 2.0, etc. We are aware of the need, however, and will get to it as soon as possible.

Thanks,

Brent

Hi George (and all),

UPDATE on this: apparently the fix has just been made, so please test it out on your side. Just be warned that the fill rate will likely be unacceptably low (this is an AdMob issue, not a Corona issue). However, it’s now offered if you choose to use these.

Best regards,

Brent

Hi Brent.

Is this fix already available in the latest daily build? Or you are still working on it?

Regards,

George

Hi George,

This is still in the queue, delayed because the focus has been on the latest public release, Graphics 2.0, etc. We are aware of the need, however, and will get to it as soon as possible.

Thanks,

Brent

Hi George (and all),

UPDATE on this: apparently the fix has just been made, so please test it out on your side. Just be warned that the fill rate will likely be unacceptably low (this is an AdMob issue, not a Corona issue). However, it’s now offered if you choose to use these.

Best regards,

Brent

Hi Brent,

Interstitial ads from AdMob seems to be working in latest Corona SDK build. But I  faced with another problem:

I have two different ids from Admob, first is for normal banner ad, second for interstitial.

So I init both of them in one module:

[lua]
adsBanner = require “ads”

adsInterstitial = require “ads”

local appID1 = “my_id1”

local appID2 = “my_id2”

local provider = “admob”

adsBanner.init( provider, appID1, adListener )

adsInterstitial.init( provider, appID2, adListener1 )
[/lua]

But AdMob console tells me that all requests (banner and interstitial) go from the first ID.

Could you help me to resolve it?