So it sounds like Admob plugin has some issue then… Good to know. I guess I need to remove it before I submit update to Apple until the issue is resolved…
I went ahead and submitted mine with Admob plugin, and sure enough, immediately after the Application Loader accepted the binary, the app was rejected by iTunes, marking it as “Invalid Binary.”
So, here’s the email notice I received from Apple. If Corona believes the binary should not have been rejected, please let us know what we must tell Apple for their reconsideration. If not, it would be great to have this issue addressed and fixed soon.
Naomi
Copy of the email from Apple:
Dear developer,
We have discovered one or more issues with your recent delivery for “Jackpot Words”. To process your delivery, the following issues must be corrected:
Non-public API usage :
Apps are not permitted to access the UDID and must not use the uniqueIdentifier method of UIDevice. Please update your apps and servers to associate users with the Vendor or Advertising identifiers introduced in iOS 6.
If method names in your source code match the private Apple APIs listed above, altering your method names will help prevent this app from being flagged in future submissions. In addition, note that one or more of the above APIs may be located in a static library that was included with your app. If so, they must be removed.
If you think this message was sent in error and that you have only used Apple-published APIs in accordance with the guidelines, send the app’s nine-digit Apple ID, along with detailed information about why you believe the above APIs were incorrectly flagged, to appreview@apple.com. For further information, visit the Technical Support Information page.
Once these issues have been corrected, go to the Version Details page and click “Ready to Upload Binary.” Continue through the submission process until the app status is “Waiting for Upload.” You can then deliver the corrected binary.
And yes, after commenting out Admob plugin related code, iTunes appears to be happy with the binary. It is now waiting for review. The last time around, iTunes rejected it within a few minutes of uploading the file, so I believe removing the Admob plugin solved the auto reject by Apple.
We have updated the admob plugin to the latest version and that will be available shortly (to resolve the UDID issue). We are looking into the build issues with the admob plugin.