AdMob not working

Hello all,

I am trying to update an old Corona game using the latest release build (Version 2014.2511 (2014.11.18))

I am using the AdMob plugin which used to work perfectly but now it doesn’t work at all…

I have the following plugins in my build.settings file:

plugins =

    {

        [“facebook”] =

        {

            publisherId = “com.coronalabs”

        },

        [“CoronaProvider.gameNetwork.apple”] =

        {

            publisherId = “com.coronalabs”,

            supportedPlatforms = { iphone=true, [“iphone-sim”]=true },

        },

        [“plugin.google.play.services”] =

        {

            publisherId = “com.coronalabs”

        },

    },

The error I am getting in iphone device and XCode simulator is the following:

*** Terminating app due to uncaught exception ‘Corona Runtime Error’, reason: 'module ‘plugin.google.play.services’ not found:resource (plugin.google.play.services.lu) does not exist in archive

no field package.preload[‘plugin.google.play.services’]

Can you post your .lua file where you are requiring the plugin?

i was using 

if system.getInfo(“environment”) == “device” then

      ads = require( “plugin.google.play.services” );

end

but the correct is ads = require( “ads” );

Thanks anyway, please update your docs.

They should be getting updated soon.

Can you post your .lua file where you are requiring the plugin?

i was using 

if system.getInfo(“environment”) == “device” then

      ads = require( “plugin.google.play.services” );

end

but the correct is ads = require( “ads” );

Thanks anyway, please update your docs.

They should be getting updated soon.