Admob plugin build error (Depends on the path that I choose)

If I build the admob example for xCode Simulator indicating the path “/Users/RSC/Dropbox/RBG/Projetos/7_Follow the Color/build” I receive the following console error message:

Runtime error

    …Color/build/admob.app/.build/libtemplate/Builder.lua:239: <error>{“status”:256,“message”:“clang: error: no such file or directory: ‘the’\nclang: error: no such file or directory: ‘Color/build/admob.app/.build/libtemplate’\nclang: error: no such file or directory: ‘the’\nclang: error: no such file or directory: ‘Color/build/admob.app/.build/CoronaProvider.ads.admob’”}</error>

stack traceback:

    [C]: ?

    [C]: in function ‘assert’

    …Color/build/admob.app/.build/libtemplate/Builder.lua:239: in function ‘checkError’

    …Color/build/admob.app/.build/libtemplate/Builder.lua:262: in function ‘build’

    ?: in function ‘buildExe’

    ?: in function <?:692>

Runtime error: …Color/build/admob.app/.build/libtemplate/Builder.lua:239: <error>{“status”:256,“message”:“clang: error: no such file or directory: ‘the’\nclang: error: no such file or directory: ‘Color/build/admob.app/.build/libtemplate’\nclang: error: no such file or directory: ‘the’\nclang: error: no such file or directory: ‘Color/build/admob.app/.build/CoronaProvider.ads.admob’”}</error>

stack traceback:

    [C]: ?

    [C]: in function ‘assert’

    …Color/build/admob.app/.build/libtemplate/Builder.lua:239: in function ‘checkError’

    …Color/build/admob.app/.build/libtemplate/Builder.lua:262: in function ‘build’

    ?: in function ‘buildExe’

    ?: in function <?:692>

 

But, if I choose a different (smaller) path, like: “/Users/RSC/Dropbox/RBG/Projetos/”, the build runs normal.

UPDATE: Another difference between the paths is that the first one has a directory name that contains space (“Follow The Color”). So, this may also be the problem.

My non-plugins build works normally using the first path.

Find below the general info requested.

  • Simulator: Mac 
  • Device OS: iOS (Simulator)
  • Device Name: N/a
  • What issue you are seeing: Admob example build sucess depends on the path that I choose to save the .app file
  • Corona username/e-mail: renato@redbeachgames.com

this same case with me.

Corona support help me solve it .

please check this post

http://forums.coronalabs.com/topic/33995-daily-build-1089-plug-in-build-fail/

Hi condingcake. Thanks for the reply.

Actually, I had checked your post before posting mine. My error is not about the xCode system path, it is more about if I choose a directory to save my .apk that has a path too big (I don’t know what would be too big), the build gives an error. If I choose a directory that has a smaller path, the build works fine.

So, I posted that so the Corona Support can check and if any other person faces that same problem could try that solution (saving the .apk in a different directory)

UPDATE: Another difference between the paths is that the first one has a directory name that contains space (“Follow The Color”). So, this may also be the problem.

Renato, yes the issue is a space in the directory name. It affects iOS device builds. There is a fix that should be coming in daily build 1096.

Ok. Thanks Walter.

BTW, this should be fixed in daily build 1100

this same case with me.

Corona support help me solve it .

please check this post

http://forums.coronalabs.com/topic/33995-daily-build-1089-plug-in-build-fail/

Hi condingcake. Thanks for the reply.

Actually, I had checked your post before posting mine. My error is not about the xCode system path, it is more about if I choose a directory to save my .apk that has a path too big (I don’t know what would be too big), the build gives an error. If I choose a directory that has a smaller path, the build works fine.

So, I posted that so the Corona Support can check and if any other person faces that same problem could try that solution (saving the .apk in a different directory)

UPDATE: Another difference between the paths is that the first one has a directory name that contains space (“Follow The Color”). So, this may also be the problem.

Renato, yes the issue is a space in the directory name. It affects iOS device builds. There is a fix that should be coming in daily build 1096.

Ok. Thanks Walter.

BTW, this should be fixed in daily build 1100