Admob plugin causing the build to fail

Hi,

I’m trying to show Admob ads in my app.

plugins = { -- key is the name passed to Lua's 'require()' ["CoronaProvider.ads.admob"] = { -- required publisherId = "com.coronalabs", }, }, 

when i add the above code in my build.settings file , and compile for android it works perfectly. 
but when i compile for iOS, build fails.

Please help

Thanks,

I am having a similar problem, but I’m building for android.

I get build error 5 even if I just include the admob plugin in build.settings, it doesn’t matter if I actually try to show the ads or not, it still fails.

Using the latest stable 2013.1202 build on windows 7

Not sure if this is related, but I had an issue with CoronaProvider.gameNetwork.google, which fixed itself somehow:

http://forums.coronalabs.com/topic/39060-resolved-public-release-1202-error-could-not-load-provider-google-could-it-be-supportedplatforms-no-longer-work/

Since you are not using supportedPlatforms, it really might have something to do with Corona build server side.  I haven’t included CoronaProvider.ads.admob for my Android build today, but I know it worked fine with my iOS build just a while back.

Naomi

Wellll… there was some issue with my Xcode path… i had to run the command 
 

sudo xcode-select -switch /Applications/Xcode.app/Contents/Developer 

and

build was successfully completed.

but strange thing is… everything was fine before adding  

 

plugins = { -- key is the name passed to Lua's 'require()' ["CoronaProvider.ads.admob"] = { -- required publisherId = "com.coronalabs", }, },

I am having a similar problem, but I’m building for android.

I get build error 5 even if I just include the admob plugin in build.settings, it doesn’t matter if I actually try to show the ads or not, it still fails.

Using the latest stable 2013.1202 build on windows 7

Not sure if this is related, but I had an issue with CoronaProvider.gameNetwork.google, which fixed itself somehow:

http://forums.coronalabs.com/topic/39060-resolved-public-release-1202-error-could-not-load-provider-google-could-it-be-supportedplatforms-no-longer-work/

Since you are not using supportedPlatforms, it really might have something to do with Corona build server side.  I haven’t included CoronaProvider.ads.admob for my Android build today, but I know it worked fine with my iOS build just a while back.

Naomi

Wellll… there was some issue with my Xcode path… i had to run the command 
 

sudo xcode-select -switch /Applications/Xcode.app/Contents/Developer 

and

build was successfully completed.

but strange thing is… everything was fine before adding  

 

plugins = { -- key is the name passed to Lua's 'require()' ["CoronaProvider.ads.admob"] = { -- required publisherId = "com.coronalabs", }, },