Hi there,
I’m facing an issue and don’t know how to procced.
Admob Plugin on iOS crash my app and when I remove plugin it works perfect.
Not even do: local ads = require( “plugin.admob” ) it crashes…
Of course it works on Android…
What could it be? I need a clue…
Thank you people!
Under your build file you need to add your app google id:
settings =
{
iphone =
{
plist =
{
GADApplicationIdentifier = "ca-app-pub-3940256099942544~1458002511" , -- replace with your app id. See: https://googlemobileadssdk.page.link/admob-ios-update-plist
},
},
3 Likes
yosu
July 2, 2020, 12:53am
3
Without this additional pList info for Admob, my app will crash at start (e.g. fails to start at all). Same as Android.
Docs link .
Thank you! It worked.
My first time using Admob plugin on iOS and I didn’t know it.
Solar2D docs must mention this GADApplicationIdentifier in Admob plugin documentation.
Thank you again.
1 Like
Hello, did you manage to monetize your app in production in the store with admob? using the latest Solar2D daily release?
1 Like
Thank you for pointing that out. I just sent a pull request to update the docs
d.mach
September 24, 2020, 7:14am
7
Is it now working as planned? Is it moneizing?
And what about “SKAdNetworkItems”? How to add this?