I’ve come into a really annoying problem and was wondering if anyone had previous experience with this and/or know how to fix it.
I tried iAd in my IOS app and was really disappointed with the outcome so submitted a new update to the app store removing iAd and replacing it with AdMob.
The update has been accepted and published but still not ads displaying in the app. I don’t know why and was wondering if anyone else has encountered this problem ??
I don’t think theres a problem with the code as it is working fine in the Android version of the app. I created a new app inside AdMob and copied the new code for the appID into the IOS version of the app.
Heres the code:
main.lua
local provider = "admob" local appID = "ca-app-pub-4214842777046628/3277445793" local ads = require "ads" ads.init( provider, appID ) ads.show("banner", {x=0, y=display.contentHeight})
When you hook the device up to your mac and run xcode, can you see any errors or warnings in the console output? Specifically warnings about ‘no content’ or ‘inventory’ available.
When you hook the device up to your mac and run xcode, can you see any errors or warnings in the console output? Specifically warnings about ‘no content’ or ‘inventory’ available.