admob sdk doesn't support iOS 8

I can’t seem to get any ads to appear when testing my app. And when I look at the iOS simulator console I get this:

You are currently using version 6.12.2 of the SDK, which doesn’t officially support iOS 8. Please consider updating your SDK to the most recent sdk version, 7.1.0, to get iOS 8 support, including a fix for smart banner rendering in landscape mode.

I’ve included the ads file and here’s the code I"m using to call the ads:

ads.init("admob", "myAppID",adListener) ads.show( "banner", { x=0, y=dh \* .82, appId="ca-app-pub-nnnnnnnnnnn/nnnnnnnn",test = true } )

Has anyone else ran into this, do I need to submit a bug?

Hi @InductiveIdeas,

You’re an Enterprise user, so are you implementing this via Enterprise? Or simply via Corona SDK?

Brent

Hey Brent, I’m just using the normal Corona SDK and I’m running the latest daily build 2015.2625

Hi @InductiveIdeas,

Are you getting the same results when testing on a device and looking at the Xcode console?

Brent

I am testing the same executable in two different ios devices, one is ipod touch (6.1.6) and the other is iphone 5 (8.3).

I tried to place my admob banner ad on top of the screen. But it is possible to change the orientation while using the app. Therefore I always call my hideAds() and showAds() functions in onResize event.

It works on ipod touch (6.1.6) perfectly. Whenever I switch orientation, banner appears on top in a second.

However, it does not work on iphone 5 (8.3). It starts as portrait and show banner on top, when I changed the orientation to landscape, it disappear and never come back even if I changed it to portrait again.

I am building with 2015.2625.

Edit : What is more interesting is that it works on ipad 4 (8.3)

Hey Brent, I’ll give this a try today sorry for the slow response.

Not an answer but I get that same error but still recieve ads in iOS 8.

I’m still having issues with ads and admob now. Everyone else still getting problems? I haven’t touched my admob code since late last year, but one of the recent builds screwed everything up and now my game is *not* sending requests to their server (the dashboard shows requests dropping by a ton when I launched my most recent update with a newer build). This happened on iOS and Android.

Sorry all for creating this thread and not keeping up with it.  I’m not sure what happened but all seems to be well now.  I still get that same SDK message saying to update but now my test ads are appearing in the SIM and real ads are showing up on my devices.  I am running the latest corona SDK daily build (2015.2637).  The only thing I can chalk my problems up to was maybe a slow internet connection or maybe google’s admob was timing out at the time I was doing my testing.

Hi @InductiveIdeas,

You’re an Enterprise user, so are you implementing this via Enterprise? Or simply via Corona SDK?

Brent

Hey Brent, I’m just using the normal Corona SDK and I’m running the latest daily build 2015.2625

Hi @InductiveIdeas,

Are you getting the same results when testing on a device and looking at the Xcode console?

Brent

I am testing the same executable in two different ios devices, one is ipod touch (6.1.6) and the other is iphone 5 (8.3).

I tried to place my admob banner ad on top of the screen. But it is possible to change the orientation while using the app. Therefore I always call my hideAds() and showAds() functions in onResize event.

It works on ipod touch (6.1.6) perfectly. Whenever I switch orientation, banner appears on top in a second.

However, it does not work on iphone 5 (8.3). It starts as portrait and show banner on top, when I changed the orientation to landscape, it disappear and never come back even if I changed it to portrait again.

I am building with 2015.2625.

Edit : What is more interesting is that it works on ipad 4 (8.3)

Hey Brent, I’ll give this a try today sorry for the slow response.

Not an answer but I get that same error but still recieve ads in iOS 8.

I’m still having issues with ads and admob now. Everyone else still getting problems? I haven’t touched my admob code since late last year, but one of the recent builds screwed everything up and now my game is *not* sending requests to their server (the dashboard shows requests dropping by a ton when I launched my most recent update with a newer build). This happened on iOS and Android.

Sorry all for creating this thread and not keeping up with it.  I’m not sure what happened but all seems to be well now.  I still get that same SDK message saying to update but now my test ads are appearing in the SIM and real ads are showing up on my devices.  I am running the latest corona SDK daily build (2015.2637).  The only thing I can chalk my problems up to was maybe a slow internet connection or maybe google’s admob was timing out at the time I was doing my testing.