Admob stuttering

Hi,

When i show admob banner in my game, i get stuttering, not only when the banner appear, during the game too, i don’t know why…i have 480x800 in config, i tried with 320x480 but nothing changes. The stuttering is noticeable especially when there is an animation in the banner…please help me. I did a physics game at 60 fps,  maybe is this the problem, but i have only 10-20 physics objects. Without admob, in low-end device, the game still lag/stutter, and i don’t know why…(sorry bad english)

Hi @coronasdk96,

Are you showing the banner during gameplay? From an overall design standpoint, this is not recommended… users will not typically stop playing the game to click on a banner, and it will actually be an unwelcome distraction to most players. You should show ads at proper times in the game, for example “between levels” or during a cutscene. This applies to all ads, not just AdMob, and it will increase the monetization potential.

Best regards,

Brent

Thank you Brent, i see a lot of game with a banner during gameplay and interstitial between scenes, this is what i want to do, but if i show banner for example in menu scene, where i can show interstitial ??

Hi @coronasdk96,

Well, of course you can show ads during the actual gameplay, but from a user standpoint, those ads almost never get clicked (selected by the user). In fact, AdMob and other ad providers specifically recommend that you don’t show ads during gameplay… it’s considered a waste of “ad inventory” since they almost never get clicked.

Interstitials would always be between scenes… obviously you wouldn’t want to show a full-screen ad during gameplay.

Best regards,

Brent

in my experience, when loading AdMob, the app will ‘lag’ for a while. If you have a scrollview, it will also be laggy for a few seconds until the ad is loaded.

Hi @coronasdk96,

Are you showing the banner during gameplay? From an overall design standpoint, this is not recommended… users will not typically stop playing the game to click on a banner, and it will actually be an unwelcome distraction to most players. You should show ads at proper times in the game, for example “between levels” or during a cutscene. This applies to all ads, not just AdMob, and it will increase the monetization potential.

Best regards,

Brent

Thank you Brent, i see a lot of game with a banner during gameplay and interstitial between scenes, this is what i want to do, but if i show banner for example in menu scene, where i can show interstitial ??

Hi @coronasdk96,

Well, of course you can show ads during the actual gameplay, but from a user standpoint, those ads almost never get clicked (selected by the user). In fact, AdMob and other ad providers specifically recommend that you don’t show ads during gameplay… it’s considered a waste of “ad inventory” since they almost never get clicked.

Interstitials would always be between scenes… obviously you wouldn’t want to show a full-screen ad during gameplay.

Best regards,

Brent

in my experience, when loading AdMob, the app will ‘lag’ for a while. If you have a scrollview, it will also be laggy for a few seconds until the ad is loaded.