I got some feedback from user saying my ads appear during game play . I have tested my app on 4 devices and after scene with ads will be hide by calling ads.hide() and when I test seem to work . One of the user was using LG G3 With Up To Date KitKat . The ads mostly apper after user win and when press next level the ads should hide wich is what happen on all my device . Below is my code
local ads = require( “ads” )
ads.init( “admob”, “ca-app-pub-xxxxxxxxxxxx”, adListener ) – only called once at first scene
ads.show( “banner”, { x=0, y=0 } )
after win local ads = require( “ads” ) ads.show( “banner”, { x=0, y=0 } )
and I call ads.hide() after exit every scene that has ads.
I redid the code and put
ads = require( “ads” )
ads.init( “admob”, “ca-app-pub-ca-app-pub-xxxxxxxxxxxx”, adListener )
in the main.lua and remove ads on my intro page hoping to fix this but need advice on how to get some people to test the app . With the new change their a bit lag at one scene and some time ads dont show but Im just hoping they dont show ingame . Also their should not be any ads during level select.
App Link https://play.google.com/store/apps/details?id=broken.studio.pettrio
any feedback will be sincerely appreciated .