I’m working on getting some quick games up, just to have some inventory.
I put up a Thanksgiving themed game, your basic arcade shooter and I chose to do it ad supported using inMobi. Financially this has been a huge fail. Part of the problem is I decided too late to do this and I got the game live in the app store 2 days before Thanksgiving, which was way too late… (NOTE: I was proud that I turned the complete game around in 15 days though!)
So now I’m working on my Christmas themed game which I really wanted to submit yesterday and now I’ll be lucky to get this in the app store much sooner than a few days before Christmas.
But this game has 9 distinct levels that give me “loading” screens and of course I also get reloading screens when you fail (and you will fail…)
So I’m torn. Should I…
- Just put it up for $0.99 and make a few bucks off of it.
- Try the new inneractive banner ads and see if I can make some ad money.
- Use full screen ads on my loading screens which should drive a higher price.
I would like to get IAP working so the people could decide to turn that off, but based on the struggles of others and having not done it before I’m not sure I can get IAP in within a timely manner.
I’m concerned that full screens would be too annoying and we still don’t know what kind of money we are dealing with using inneractive.
Thoughts?
EDIT: Changed the title since Ads or Free didn’t make a lot of sense!
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