Advanced physics question

Hey
I am playing with a ping pong ball using Corona SDK and there is some information about the Magnus Effect when hitting a ping pong ball with spin which creates a different rotation than an ordinary pool ball or alike.

Magnus Effect:
http://en.wikipedia.org/wiki/Magnus_effect

So does someone have any idea on how to recreate the ping pong ball physics as real and true as possible in Corona? [import]uid: 22737 topic_id: 5853 reply_id: 305853[/import]

Honestly I would probably start with something very simple and non-mathematical: I’d add a “twisting” effect to the ball that slowly rotates its velocity vector, and I’d have that rotation amount decay linearly over time to simulate the effect of friction. I might do it as part of the enterFrame listener if I couldn’t figure out another way to do it. I’d fool around with different values until I got something that felt right. If I couldn’t get a decent result that way, then I’d start cracking the books and see if there’s a legitimate mathematical way to calculate it.
[import]uid: 9659 topic_id: 5853 reply_id: 20794[/import]

Thanks for the tip, I will try to start slowly and try that approach [import]uid: 22737 topic_id: 5853 reply_id: 20847[/import]