Warning: Excessive lack of knowledge below. Please be advised.
Ha thanks. I was looking to be quoted and you didn’t fail to deliver. Plus you answered my question!
By “normal” I suppose I was referring to one large image. I knew it wasn’t the right word because it isn’t any more “normal” than using tiled but none the less it served it’s purpose. What concerns me about using one large image is memory. Is it better to use a tiled map for my game? A lot of objects could be onscreen at the same time, boats will be destroyed and the player will be exploring the map. Would using a tiled map free up memory for other things, such as particles? Thus improving the overall game.
I guess I just want to head down the correct path to begin with, so it doesn’t bite me in the ass later on.
Cheers
“”"""""""“End Lack Of Knowledge”""""""""" [import]uid: 26289 topic_id: 11576 reply_id: 42219[/import]