Hey everyone,
My next game is going to be a turn-based multiplayer game that will work across android and iphone. I have done some extensive research regarding the potential pitfalls and had some ideas. I was wondering if folks who are more versed in this area would give me some advice on where I should pay attention before starting on this potentially expensive venture.
So far I have considered the following:
-
Use Amazon Services (simpledb) to store user information as well as active games.
-
Use PubNub for active turn messages between the players.
– OR –
- Only use Amazon SimpleDB services for all interactions between players.
Any advice or input? I wanted to use those services because they are simple and instantly scalable and cheap for the most part. I have a dedicated server that COULD be used but I don’t want the potential headaches later on with ramping that up.
I appreciate your help.
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