Advice on file size for iPhone game

My game seems to have crept up in size to what is now approx 24mb. Is this way too big? I think all the various menu screens have pulled the file size up especially as I have 2 versions of every graphics element (iphone 3 and 4).

Just wondered what the implications of such a large file size are and if it is worth the effort to try and bring this file size down?

Thanks

Paul [import]uid: 7863 topic_id: 3450 reply_id: 303450[/import]

Over 20mb people can’t download and install it formthe device but have to go through ITunes. [import]uid: 5712 topic_id: 3450 reply_id: 10346[/import]

Yeah, if the file is over 20MB, AT&T won’t allow it to be downloaded over their 3G network. You can still download it directly to the device over wi-fi. This is how most people download games to their iPod Touches anyway, since they don’t have 3G capabilities. The same goes for most iPad users too.

But it is definitely something to consider. The instant impulse buys. The ability to download your app at a party or restaurant, etc…

I was very conscious of that limit when making my games.
My latest game came in at 19.4MB. I didn’t want to needlessly create obstacles for purchases, especially after working on the game for months and not knowing whether it would sell or not.

But now people’s main problem with the game is that it is too short!

If you have good marketing, or a known IP, you can easily overcome the download limit. MYST was 700MB for example, and did just fine.

Also, the 20MB limit applies to the zipped size. So you might make it under afterall. [import]uid: 8444 topic_id: 3450 reply_id: 10353[/import]

Thanks Mike and Firemaple - I wasn’t aware of this limit though I did feel that my file size does seem rather large for a relatively simple game. I think it is due to using full screen png files for all instructions screens etc rather than live text.

I will have to spend a bit of time seeing where I can cut some file size off.

Thanks

Paul [import]uid: 7863 topic_id: 3450 reply_id: 10473[/import]

I’ve just compiled the ‘hello world’ which is less than 1mb and it is now about 8mb, WTF? [import]uid: 7856 topic_id: 3450 reply_id: 13085[/import]

Maybe change the destination folder where you are building your apps to? Somebody mentioned having a similar problem and that fixed it for them. [import]uid: 8444 topic_id: 3450 reply_id: 13120[/import]

Yes sometimes when it builds it creates copies of files for some reason, named like 00000.png that start to add up. My app went from 50MB to 13, so it’s worth looking into. Just make a copy of your app folder and start deleting every asset you’re not using. [import]uid: 10835 topic_id: 3450 reply_id: 13122[/import]

I have had the same file-size issues and solved them by cleaning out my app folder. My app was weighing in at a somewhat bizarre 72MB, which I couldn’t understand at first – and I got it down to around 15MB.

Originally I was under the impression that Corona would only bundle assets that were referenced within the code. This is definitely not the case – at least at this point.

Create a copy of your app folder and start removing any assets or working-files that aren’t specifically used by the app.

[import]uid: 40285 topic_id: 3450 reply_id: 32765[/import]