After free sourcing: will building with paid plugins be possible ?

First: Please go and sponsor vlad on github.

He’s our hope. you can sponsor him for 10$ a month and ensure a seamless transition for your upcoming builds. Link to his page

I have a couple of apps that I building using simulator.

But I use paid ads plugins supplied by Corona Labs. ( admob,adcolony,etc)

 

Will I need to move to native and create my own ads plugins ?

Or will I be somehow able to build both the plugins and app offline using simulator ?

*open sourcing, and yes, the current closed source premium plugins will become open sourced, free and accessible to everyone.

But the plugins are native projects (objectiveC and Java).

up to now, I simple didn’t care and somehow the ‘builder’ seamlessly linked the jar/frameworks/libraries to my binary.

Those jar/frameworks/libraries were pre-built and stored in some server. and the simulator linked with them.

Do I have to download those projects and build them and store those jar/frameworks/libraries ?

*open sourcing, and yes, the current closed source premium plugins will become open sourced, free and accessible to everyone.

But the plugins are native projects (objectiveC and Java).

up to now, I simple didn’t care and somehow the ‘builder’ seamlessly linked the jar/frameworks/libraries to my binary.

Those jar/frameworks/libraries were pre-built and stored in some server. and the simulator linked with them.

Do I have to download those projects and build them and store those jar/frameworks/libraries ?