After scaling, chunks of my map disappear on the fly while moving!

Hello!

I’ve loaded my beloved Death Gulch (from Ultima III) map into a test for Lime, and scaled it accordingly (11 x 11 visible tiles, don’t you remember? From 1985?! Of course you do.)

Anyways, I added some buttons for moving (left,right,up and down) using the “teleport” method but as I move along, at a certain x and y location, pieces of the map disappear! I stress “pieces” since more of the map will scroll into place as I move.

I’ve taken the liberty of emailing the project to you directly, Graham. I’m not quite fancy enough for those temporary sites that host files, sorry.

No rush on this as usual.

Kind regards,
Mario [import]uid: 11636 topic_id: 4545 reply_id: 304545[/import]

Oh I might add, everything works fine if my scale is at 1:1. [import]uid: 11636 topic_id: 4545 reply_id: 14319[/import]

The latest update “fixes” the problem, basically I have disable the chunking stuff for the time being as it didn’t play nicely with scaling. As I don’t even think it helped boost speed on the device it wasn’t really useful anyway. [import]uid: 5833 topic_id: 4545 reply_id: 14366[/import]