Hey
Just wondering if there is any more info on ‘al’ for sound
eg:
local activeChan, src activeChan, src = audio.play(audioHandle, { loops = -1 }) al.Source( src,al.PITCH, 0.8 )
What is al?
Should it be listed in globals at least?
Hey
Just wondering if there is any more info on ‘al’ for sound
eg:
local activeChan, src activeChan, src = audio.play(audioHandle, { loops = -1 }) al.Source( src,al.PITCH, 0.8 )
What is al?
Should it be listed in globals at least?
It should be pointed out that those undocumented API’s are also unsupported API’s. We know some have broken and as we no plans on updating those undocumented features. If you can get them to work for you great, but no guarantee they will work in the future.
Rob
no problem. I just thought it was weird to have an undocumented global(s), which could trip someone up
Totally understand about them being unsupported.
off topic, but is there a supported way to change pitch of a sound?
It should be pointed out that those undocumented API’s are also unsupported API’s. We know some have broken and as we no plans on updating those undocumented features. If you can get them to work for you great, but no guarantee they will work in the future.
Rob
no problem. I just thought it was weird to have an undocumented global(s), which could trip someone up
Totally understand about them being unsupported.
off topic, but is there a supported way to change pitch of a sound?