Aliases to code/separation of source material?

Hello!

I just downloaded the newest version of LuaGlider and see this in the ‘whats new’:

"Project Management. Manage multiple versions of your app easily. You can now separate resources from code allowing you to reuse as much as possible.       "

Where/how do I put aliases to my code libraries I’ve already created? This is the main reason I’ve been sticking with CPM/Outlaw because LuaGlider couldn’t let me drag aliases to my already created folder of libraries I made.

I do hope this is what the above description is saying!!

Best,

Mario

Hell Mario,

You may find this google doc helpful:

https://docs.google.com/document/d/1n3zMH2Zc9CTOMRFz5-jRyk7A_cfv2qoHRKC88U7ZM7Q/edit?disco=AAAAAF8ZFs8

Videos coming soon. Basically here is the workflow

  1. Split your project into separate folders. One folder should contain common elements to all builds (ie lua code, sounds, etc) and the other folder(s) should contain assets pertaining to each build (ie icons, localized images, etc)

  2. Right click on the project -> set configuration -> customize.

  3. Edit the default configuration

  4. Add each of the unique assets in the “Libraries” tab, ignore the other ones for now. You can disable libraries later so just add all of them.

  5. Clone the default configuration however many times you wish and enable/disable the libraries you don’t want for each configuration.

  6. A common scenario is you will have 4 configurations (Android Paid+Free, iOS Paid+Free)

  7. Click “build all” (the multiple hammers) and all your configurations will be assembled and build.

A detailed video tutorial coming up shortly!

Regards,

M.Y. Developers

Excellent. I’ll give it a shot and let you know if I run into any issues!

Thanks!

Mario

Hello Mario,

Have you tried it out? We are making tutorial videos on this topic and if you found something confusing we will know what points to stress. Your suggestions are welcome.

Regards,

M.Y. Developers

Hell Mario,

You may find this google doc helpful:

https://docs.google.com/document/d/1n3zMH2Zc9CTOMRFz5-jRyk7A_cfv2qoHRKC88U7ZM7Q/edit?disco=AAAAAF8ZFs8

Videos coming soon. Basically here is the workflow

  1. Split your project into separate folders. One folder should contain common elements to all builds (ie lua code, sounds, etc) and the other folder(s) should contain assets pertaining to each build (ie icons, localized images, etc)

  2. Right click on the project -> set configuration -> customize.

  3. Edit the default configuration

  4. Add each of the unique assets in the “Libraries” tab, ignore the other ones for now. You can disable libraries later so just add all of them.

  5. Clone the default configuration however many times you wish and enable/disable the libraries you don’t want for each configuration.

  6. A common scenario is you will have 4 configurations (Android Paid+Free, iOS Paid+Free)

  7. Click “build all” (the multiple hammers) and all your configurations will be assembled and build.

A detailed video tutorial coming up shortly!

Regards,

M.Y. Developers

Excellent. I’ll give it a shot and let you know if I run into any issues!

Thanks!

Mario

Hello Mario,

Have you tried it out? We are making tutorial videos on this topic and if you found something confusing we will know what points to stress. Your suggestions are welcome.

Regards,

M.Y. Developers