Sometimes when testing on device (Android 2.3.3, Corona 2011.602) all sprite animations in my game freeze. There are no errors in the log and the game continues to run just fine. But I’m quite sure it’s not my code, it has no calls to sprite:pause() whatsoever.
Anybody else has this issue? [import]uid: 52103 topic_id: 14716 reply_id: 314716[/import]