Hi guys, I made a collision using the following code:
function onCollision( event )
if ( event.phase == "began" ) then
if event.object1.myName == "lines" and event.object2.myName == "player" then
event.object1.alpha = 0.001
scrolling = true
lines[i].parent:remove(lines[i])
lines[i] = nil
score = score + 100
media.playSound( "suoni/boing1.wav" )
local function animate()
bg1:translate(0, 3)
bg2:translate(0, 3)
bg3:translate(0, 3)
bg4:translate(0, 3)
bg5:translate(0, 3)
bg6:translate(0, 3)
bg7:translate(0, 3)
bg8:translate(0, 3)
bg9:translate(0, 3)
bg10:translate(0, 3)
bg11:translate(0, 3)
bg12:translate(0, 3)
bg13:translate(0, 3)
bg14:translate(0, 3)
bg15:translate(0, 3)
bg16:translate(0, 3)
bg17:translate(0, 3)
bg18:translate(0, 3)
bg19:translate(0, 3)
bg20:translate(0, 3)
bg21:translate(0, 3)
end
Runtime:addEventListener( "enterFrame", animate );
local function remove()
Runtime:removeEventListener("enterFrame", animate)
end
trmRemove = timer.performWithDelay(500, remove, 0)
local function animateSpeedCoin()
coin:translate(0, 3)
end
Runtime:addEventListener( "enterFrame", animateSpeedCoin );
local function removeSpeedCoin()
Runtime:removeEventListener("enterFrame", animateSpeedCoin)
end
trmRemove = timer.performWithDelay(500, removeSpeedCoin, 0)
end
elseif ( event.phase == "ended" ) then
if event.object1.myName == "coin" and event.object2.myName == "player" then
event.object1:removeSelf()
end
end
end
Runtime:addEventListener( "collision", onCollision )
the problem is that when “player” collide with “coin”, “coin” disappear (like it’s supposed to be), but every function stop, when they won’t.
Do you know why?
Thanks
[import]uid: 122056 topic_id: 34259 reply_id: 334259[/import]