Are you still expecting to release a new version of Game Edition this week? Any teaser to any new features being implemented?
[import]uid: 4915 topic_id: 1424 reply_id: 301424[/import]
Are you still expecting to release a new version of Game Edition this week? Any teaser to any new features being implemented?
[import]uid: 4915 topic_id: 1424 reply_id: 301424[/import]
We’re working on it. [import]uid: 54 topic_id: 1424 reply_id: 3960[/import]
Good job.
[import]uid: 4915 topic_id: 1424 reply_id: 3962[/import]
I can tell you that there will no longer be any possible way to get a physics joint to return a length value of “hello world”
[import]uid: 3007 topic_id: 1424 reply_id: 4033[/import]
Thats cool… what do we get instead? 42?
[import]uid: 6928 topic_id: 1424 reply_id: 4042[/import]
Only if we have an undocumented joint.lifeUniverseAndEverything attribute 
Alpha 2 (released yesterday) basically doubles the size of the physics API, and adds OpenFeint’s “Network Save Card” feature.
Obviously there are still some basic things to be done – proper object removal is an obvious one – but we wanted to get this snapshot out ASAP, since the physics body constructor changed slightly (in the format of the bodyType parameter), and we wanted to avoid people writing too much code against the old constructor. [import]uid: 3007 topic_id: 1424 reply_id: 4089[/import]