alpha range warning

I see this message a lot for a project I’m working on:
WARNING: Attempt to set object.alpha to -0.000500125 which is outside valid range. It will be clamped to the range [0,1]

The code I’m using only referes to object.alpha = 1 or object.alpha = 0 so I’m not sure where the fraction is coming from. Any ideas? [import]uid: 1560 topic_id: 1885 reply_id: 301885[/import]

Its an old problem that I mentioned and discussed via email with ANSCA months ago. They say its not a problem, at least for them.
Personally I find it anoying as it fills the console window. [import]uid: 5712 topic_id: 1885 reply_id: 5560[/import]

I get the same with different values. Sometimes it happens sometimes it doesn’t. Doesn’t seem to mess anything else up. I hope it doesn’t affect performance too much.

[import]uid: 8192 topic_id: 1885 reply_id: 5601[/import]

Can you provide an example where you are getting the waring using the Beta 8 build?

Setting obj.alpha = 0 or obj.alpha = 1 doesn’t generate any warnings for me. If you are using math to calculate the alpha values you may be getting rounding errors that is >1 or <0.

-Tom [import]uid: 7559 topic_id: 1885 reply_id: 5728[/import]

Tom,
Sean has my app build due to the other issue. It happens in there. When the character appears and disappears. [import]uid: 8192 topic_id: 1885 reply_id: 5732[/import]

I’m not sure where it’s happening in my code as I have several alpha calls but I am seeing this in the current game edition beta:

WARNING: Attempt to set object.alpha to 1.001 which is outside valid range. It will be clamped to the range [0,1]
It’s either:
[lua]transition.to(instructions, {time=2000, alpha = 0} )[/lua]
or
[lua]gameOverImage.alpha = 0[/lua]
or
[lua]enemyList[enemyID].isVisible = false
enemyList[enemyID].alpha = 1[/lua] [import]uid: 1560 topic_id: 1885 reply_id: 5737[/import]

Was going to say its usually with transitions…

I believe its rounding errors in C that produce the extra 0.001 and there is not much that can be done. The error is unnecessary I believe as Corona will automatically reset the value to 1. [import]uid: 5354 topic_id: 1885 reply_id: 5745[/import]

Are all the warning messages coming from transition.to statements? I can see where math rounding errors could produce the warning messages. If that’s the source of all the warnings I think the values should be capped internally without the warning message.

-Tom [import]uid: 7559 topic_id: 1885 reply_id: 5777[/import]

Hey Tom

I discussed this with Carlos / Eric or someone months back. I believe you can generate the warning error if you manually set alpha to out of the range ( used to be able to, not tried lately )

But yeah its usually the transitions causing the warning message. I think they are capped at 0 and 1 but the message appears to inform you of the capping. Its not an issues as such, I dont mind it, but yeah it can fill up a terminal window if you have lots of transitions firing at once.

Rounding errors are nothing new though and not a direct Corona bug so I left it there.

math.floor or checking newAlpha > 1 works as well for manual functions [import]uid: 5354 topic_id: 1885 reply_id: 5778[/import]

Matthew,

I know about the warnings if you manually set the alpha value out of range but was curious if it was happening if you manually set it to 0 or 1.

Thanks,
-Tom [import]uid: 7559 topic_id: 1885 reply_id: 5780[/import]

Manually setting 0 or 1 directly doesn’t generate the warning message [import]uid: 5354 topic_id: 1885 reply_id: 5782[/import]

I was playing with some transitions and couldn’t generate the alpha warning message. I tried going from alpha 0 to 1 and 1 to 0 with some odd times (e.g. 333 msec). Anyone have a case that shows the message?

-Tom [import]uid: 7559 topic_id: 1885 reply_id: 5783[/import]

Also tried and cant now get the message.

If I see it again will post the code [import]uid: 5354 topic_id: 1885 reply_id: 5788[/import]

I have to agree that this warning message is quite annyoing since it fills the entire console window -is there a way to disable it? I don’t want to slow down my code with unneccessary if…then statements just to avoid this warning :frowning:

EDIT: *sigh* same with xScale and yScale -_- [import]uid: 9644 topic_id: 1885 reply_id: 8131[/import]

It is definate the transition.to function. The funny thing is that it isn’t cosistantly reproduceable. Sometimes it shows up, sometimes not. At first I thought it is the image but then it doesn’t happen all the time. Weird bug. [import]uid: 5712 topic_id: 1885 reply_id: 8140[/import]

Its just C rounding errors, language based and Corona takes care of it.

The warning is annoying but nothing to worry about. [import]uid: 5354 topic_id: 1885 reply_id: 8144[/import]

If this warning is fired on the device too, then it will have an effect on teh framerate, the more warnings, the more messages. [import]uid: 5712 topic_id: 1885 reply_id: 8148[/import]

I find that the warning messages show up if I use an easing function that goes in and out of the normal bounds.

See this for the easing that go out of the bounds, and can make alpha be > 1 and < 0.

http://developer.anscamobile.com/code/more-easing

[import]uid: 8541 topic_id: 1885 reply_id: 8252[/import]

The problem can be reproduced if you change the alpha property in a transition.to that is called by a performWithDelay. Doing the transition.to without the performWithDelay does not cause the warning. It’s on our to-do list to be fixed.

Here is the code that shows the problem:

local function test()  
 t = display.newText( "Testing Alpha in Transition.to", 0, 0, nil, 20 )  
 t.alpha = 1  
 t:setTextColor( 255, 255, 255 )  
  
 transition.to( t, {time = 700, alpha = 0} )  
end  
  
 timer.performWithDelay( 100, test )  

-Tom [import]uid: 7559 topic_id: 1885 reply_id: 8263[/import]

Thanks Tom,
Do you think this will be fixed in the next release? It’s very annoying when trying to debug.

As a side note, perhaps a voting mechanism in the bug tracker that we can all participate in would help Ansca work on bugs that are more important to the community. Just a thought… [import]uid: 8194 topic_id: 1885 reply_id: 8878[/import]