Alternate frequency detection

I see audio recording supports detecting a pitch/frequency. I would like to replace this algorithm with my own specialized code. How could I go about this? I would need access to the byte stream. Ideally, it would be a callback notifying me as the frequency changes, rather than needing to poll.

J

Hi @jtrunick,

This kind of specialized audio interaction would need to be done with Corona Enterprise. The core SDK doesn’t provide for that type of low-level access (the byte stream). You may explore the Enterprise options here: http://www.coronalabs.com/pricing/

Best regards,

Brent Sorrentino

I really was asking this as a technical question, not as a $ question… Maybe I’m posting in the wrong forum, but I’d like to know if I can get enough access to ALMixer/OpenAL (or maybe you can tell me what is used for mic input) to pull this off without needing to worry about crossplatform development (having to bundle custom libs for each platform).

J

i don’t think it was a money answer. he was saying in order for you to do what you want you would need to use the corona enterprise edition not starter or pro editions

Okay, assuming I use the Enterprise edition… I still don’t see in the documentation how to get a stream of bytes.

i would guess would would need to know iphone programming in xcode

http://docs.coronalabs.com/native/index.html

iphone? I would use Corona for cross-platform development.

I know Corona uses ALMixer for playing audio, what, if any, API does Corona use for recording/mic support? 

sorry i have a habit of assuming iphone.

you would need to know mobile programming in C

as far as how sorry i cant answer i dont use enterprise and

haven’t done any mobile coding in C, so i couldn’t lead you

in the right direction

Basically vanilla Corona can not do what you are asking.

You still have the option of adding this feature yourself, but it requires you to program the functionality in the native language of the mobile platform you wish to target, then add it to Corona.

To do this you require Enterprise edition.

Hi @jtrunick,

This kind of specialized audio interaction would need to be done with Corona Enterprise. The core SDK doesn’t provide for that type of low-level access (the byte stream). You may explore the Enterprise options here: http://www.coronalabs.com/pricing/

Best regards,

Brent Sorrentino

I really was asking this as a technical question, not as a $ question… Maybe I’m posting in the wrong forum, but I’d like to know if I can get enough access to ALMixer/OpenAL (or maybe you can tell me what is used for mic input) to pull this off without needing to worry about crossplatform development (having to bundle custom libs for each platform).

J

i don’t think it was a money answer. he was saying in order for you to do what you want you would need to use the corona enterprise edition not starter or pro editions

Okay, assuming I use the Enterprise edition… I still don’t see in the documentation how to get a stream of bytes.

i would guess would would need to know iphone programming in xcode

http://docs.coronalabs.com/native/index.html

iphone? I would use Corona for cross-platform development.

I know Corona uses ALMixer for playing audio, what, if any, API does Corona use for recording/mic support? 

sorry i have a habit of assuming iphone.

you would need to know mobile programming in C

as far as how sorry i cant answer i dont use enterprise and

haven’t done any mobile coding in C, so i couldn’t lead you

in the right direction

Basically vanilla Corona can not do what you are asking.

You still have the option of adding this feature yourself, but it requires you to program the functionality in the native language of the mobile platform you wish to target, then add it to Corona.

To do this you require Enterprise edition.