Been messing around with Tiled and Lime and have found that creating polygons for complex shapes is quite painful in Tiled. Not the fault of lime but some missing features in Tiled. I sent a feature request for polygon editing and lines (among other things). Polygons would be helpful for physics shapes and lines for AI paths. The developer said development is fairly slow with only two of them and offered to have me contribute… I’ve done C++ and QT development in the past so might.
But while looking around I found another editor that had the poly features but properties on a layer (so more layers would be needed). File saves as xml and Lua exporters can be written to output in whatever format. Had some funky behavior on my machine but it might just be a learning curve or an overworked machine.
http://dambots.com/dame-editor/ [import]uid: 8800 topic_id: 5989 reply_id: 305989[/import]