Alternate to using transition.to on physics objects

In my game, I’m using transition.to for moving objects that the player interacts with. However, the player object interacts weirdly, which is expected (since transition.to doesn’t do anything with the physics engine). Is there any other way to do this that won’t give you weird physics behavior? [import]uid: 8782 topic_id: 6578 reply_id: 306578[/import]

Here’s a weird idea – all theoretical because I haven’t done anything like this, so make of it what you will.

When the user touches a player object can you hide it and show a previously hidden movieclip object that has the setDrag property? That way the user can drag it around and no physics get in the way because there are no physics involved with that object.

When the touch ends, hide the movieclip object, move the physics-enabled object to the same place, and make it visible.

Just an idea, not sure how feasible it is. :slight_smile:

Jay
[import]uid: 9440 topic_id: 6578 reply_id: 23415[/import]