Hey guys,
i just had a quick thought about working with the different iPhone resolutions.
Until now i used newImageRect and had a picture.png and a picture@2x.png
Works fine so far… but what if i put all my objects in a display group and that groups width and height i divide by 2 in the end? So in the code i work with an imaginary 480x640 field which ends up like the usual 320x480. -> HD at iPhone4(S), normal on older devices, one png file for each graphic.
- reduced app size
- easier graphic workflow (only one resolution needed)
What do you think about it?
Do you know if this method is critical for older devices because it has to handle the larger graphics?
[import]uid: 67150 topic_id: 17731 reply_id: 317731[/import]
thanks! [import]uid: 67150 topic_id: 17731 reply_id: 67680[/import]