Well, if I don’t they come out twice the size
Everything I’ve read in the docs explains that they’re not part of the dynamic content scaling and that’s consistent with what I’m seeing. I’m using SpriteGrabber to access individual sprites in a sprite sheet as I come from a background of packing everything into a single texture - the basic functions in Corona seem to only be aimed at retrieving animations, not static imagery from a sprite sheet. I pack pretty much all images using TexturePacker as it’s more texture memory efficient and more efficient on draw cycles.
Or, dare I say it, am I missing something else
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