Hear me out
I’m continuing my exploration of Corona and I’ve spent the last couple of days playing around with the sprite support. What’s become really apparent is that, using dynamic content scaling and ensuring that I load in the correct sprite sheet for higher resolution devices (and do my own scaling, as the higher resolution sprites don’t appear to be pulled into the dynamic scaling anyway), the scaling does inevitably lead to a blurring of the images due to the variety of scaling amounts on different devices with different aspect ratios. I know this isn’t limited to sprites, but using sprite sheets is what I’ll be doing a lot of.
My problem here is that I just cannot live with that - I wouldn’t want to pay for a game that looked fuzzy, I’m sure others wouldn’t either. For instance on a 1024 x 600 tablet, the scaling necessarily means that imagery is no longer sharp.
Whilst I definitely think that dynamic scaling can be used in some situations, I’m wondering if for my needs I should just ignore it and do my own positioning and decision making.
So, what have other people done? I surely can’t be the only one to think about not using dynamic content scaling and so if you didn’t use it as well, what were your experiences like? And if you did, and released something with it, did the blurring lead to any negative feedback? [import]uid: 115159 topic_id: 20717 reply_id: 320717[/import]