Hi,
I’m getting the following error when trying to run a game on iOS via Corona Cards.
2016-10-23 17:11:03.220 CalibrationApp[86514:25143697] Platform: iPhone / x86\_64 / 10.0 / nil / nil / 2016.2906 / en | US | en\_US | en 2016-10-23 17:11:03.226872 CalibrationApp[86514:25143697] subsystem: com.apple.securityd, category: SecError, enable\_level: 0, persist\_level: 0, default\_ttl: 0, info\_ttl: 0, debug\_ttl: 0, generate\_symptoms: 0, enable\_oversize: 0, privacy\_setting: 2, enable\_private\_data: 0 2016-10-23 17:11:03.230 CalibrationApp[86514:25143697] main.lua - in 2016-10-23 17:11:03.231 CalibrationApp[86514:25143697] ERROR: An error occurred in the vertex kernel. 2016-10-23 17:11:03.232 CalibrationApp[86514:25143697] NOTE: Kernel starts at line number (97), so subtract that from the line numbers above. 2016-10-23 17:11:03.232 CalibrationApp[86514:25143697] ERROR: An error occurred in the fragment kernel. 2016-10-23 17:11:03.232 CalibrationApp[86514:25143697] NOTE: Kernel starts at line number (75), so subtract that from the line numbers above.
Annoyingly, I have this running in a different app with no problems. The start of the log looks like this:
2016-10-23 16:27:55.480 ForceTouchPoc[86164:25089439] Platform: iPhone / x86\_64 / 10.0 / Apple Software Renderer / OpenGL ES 2.0 APPLE-12.4.2 / 2016.2906 / en | US | en\_US | en
Obviously there’s a difference here - the one that works says “Apple Software Renderer / OpenGL ES 2.0 APPLE-12.4.2” where as the one the doesn’t says “nil / nil” but as far as I can see both apps are configured the same way.
I’ve been staring at this for hours, so does anyone have any ideas?
Thanks in advance.