An error occurred in the vertex kernel. (CoronaCards)

Hi,

I’m getting the following error when trying to run a game on iOS via Corona Cards.

2016-10-23 17:11:03.220 CalibrationApp[86514:25143697] Platform: iPhone / x86\_64 / 10.0 / nil / nil / 2016.2906 / en | US | en\_US | en 2016-10-23 17:11:03.226872 CalibrationApp[86514:25143697] subsystem: com.apple.securityd, category: SecError, enable\_level: 0, persist\_level: 0, default\_ttl: 0, info\_ttl: 0, debug\_ttl: 0, generate\_symptoms: 0, enable\_oversize: 0, privacy\_setting: 2, enable\_private\_data: 0 2016-10-23 17:11:03.230 CalibrationApp[86514:25143697] main.lua - in 2016-10-23 17:11:03.231 CalibrationApp[86514:25143697] ERROR: An error occurred in the vertex kernel. 2016-10-23 17:11:03.232 CalibrationApp[86514:25143697] NOTE: Kernel starts at line number (97), so subtract that from the line numbers above. 2016-10-23 17:11:03.232 CalibrationApp[86514:25143697] ERROR: An error occurred in the fragment kernel. 2016-10-23 17:11:03.232 CalibrationApp[86514:25143697] NOTE: Kernel starts at line number (75), so subtract that from the line numbers above.

Annoyingly, I have this running in a different app with no problems.  The start of the log looks like this:

2016-10-23 16:27:55.480 ForceTouchPoc[86164:25089439] Platform: iPhone / x86\_64 / 10.0 / Apple Software Renderer / OpenGL ES 2.0 APPLE-12.4.2 / 2016.2906 / en | US | en\_US | en

Obviously there’s a difference here - the one that works says “Apple Software Renderer / OpenGL ES 2.0 APPLE-12.4.2” where as the one the doesn’t says “nil / nil” but as far as I can see both apps are configured the same way.

I’ve been staring at this for hours, so does anyone have any ideas?

Thanks in advance.

Argh!! Was staring for too long, had dinner and came back and noticed I wasn’t using CoronaViewController :frowning:

Problem solved.

Argh!! Was staring for too long, had dinner and came back and noticed I wasn’t using CoronaViewController :frowning:

Problem solved.