@vik_b_it ,
Yes, I think it is perfectly possible.
What you would do for example is:
– Place your “big” image (the one that you want to have many “zones” receiving “touch”;
– Create as many [lua]display.newRect()[/lua] as you want to become active as “touch`s area” (for receiving touch events) and place it over the “big” image
– Set the [lua].alpha[/lua] of these [lua]display.newRect()[/lua] for something like [lua]0.01[/lua] (so they become transparent/invisible for the user`s eyes - and yours too
)
– Add Event Listeners for all of them you want to receive events and voilá , you will have a “big” image (lets say taking all the [lua]display.contentWidth[/lua] and/or [lua]display.contentHeight[/lua]) and having many “active areas” over it (by those transparent Rects we`ve created above).
EDIT: And also you could use a property (as [lua]myTouchZone.name = “area 1” --and so on…[/lua] for easier future reference (in the code) for that “specific” touch active`s zone and also be knowing from where come the touch from.
EDIT2: This all could be done also having your “big” image as “many tiles” and giving these tiles an eventListener for each one too.
Got it?
Let me know if not. 
Cheers,
Rodrigo. [import]uid: 89165 topic_id: 29732 reply_id: 119334[/import]