Hi,
Thanks for the quick reply, Screenshot is attached.
This is the code Level Director is generating if it helps any
assets['evilguy\_1\_png']={ file = 'evilguy\_1.png', name = 'evilguy\_1\_png', class = 'enemy', anchorX = 0.5, anchorY = 0.5, width = 150, height = 150, frame = 0, spriteSheetName = '', frameCount = 0, health = '50', sequenceData = {}, sequenceInfo = {default = '', play= false }, physics = { isEnabled = true, source = 'Asset', bodyType = 'dynamic', isFixedRotation = false, isSleepingAllowed = true, isSensor = true, isBullet = false, shapes = { {bodyShape = 'Rectangle', shape = {-63,-44,57,-43,60,38}, bounce = 0, friction = 0, density = 1, radius = 10, categoryBits = 2, maskBits = 9, groupIndex = 0}, } } }
objProps = { name = 'img\_164', objType = 'LDObjectImage', class = 'enemy', width = 144, height = 144, x = 776, y = 312, xScale = 0.96 \* 1, yScale = 0.96 \* 1, rotation = 0, enableDrag = false, anchorX = 0.5, anchorY = 0.5, alpha = 1, isVisible = true, blendMode = 'normal', assetName = 'evilguy\_1\_png', }