Anchor point for physics body help

I have a problem regarding anchor point for physics body. From http://docs.coronalabs.com/api/library/physics/addBody.htmlthe docs said " The engine also assumes that the anchor point is at the center of the object." My question is how do I change the anchor point for physics body to something other than center of the object? Thank you.

http://docs.coronalabs.com/api/type/DisplayObject/anchorX.html

@Panc software, you are clearly don’t understand the question. But thanks though

Seeing as how you’re double-posting and I’m the only one who responded, it might serve your interests to elucidate your point so as to encourage others to provide assistance.

I’m going to assume a few things in order to provide a possible solution. It’s true the physics system doesn’t honor the anchor system. A workaround for this would be to create your image/object, and create a separate “invisible” physics body and bind it to the object, either ad-hoc through a custom Runtime listener or your gameloop. Then you can position the physics body where ever you want in relation to the actual image/object, and have any interactions make changes to both the physics body and the image/object.

YMMV, HTH

http://docs.coronalabs.com/api/type/DisplayObject/anchorX.html

@Panc software, you are clearly don’t understand the question. But thanks though

Seeing as how you’re double-posting and I’m the only one who responded, it might serve your interests to elucidate your point so as to encourage others to provide assistance.

I’m going to assume a few things in order to provide a possible solution. It’s true the physics system doesn’t honor the anchor system. A workaround for this would be to create your image/object, and create a separate “invisible” physics body and bind it to the object, either ad-hoc through a custom Runtime listener or your gameloop. Then you can position the physics body where ever you want in relation to the actual image/object, and have any interactions make changes to both the physics body and the image/object.

YMMV, HTH