Android 60fps vs 30fps best practices

I’m working on a basketball game for Android and iOS.

The game runs smoothly at 60fps on iOS, but on Android devices, it really depends on the device. On older devices, such as the Nexus One and HTC EVO 4G, I have to set config.lua to use fps of 30, while on newer, faster Android devices, such as the RAZR MAXX, Galaxy S2, and Galaxy Nexus, I can set config.lua to use fps of 60 without experiencing slow down.

I’d like Android users with faster handsets to get a smooth 60fps experience, while still allowing older, slower handsets to run the game, but at 30fps.

How do I submit builds to Android Market (now Google Play) to accomplish this?

Thanks. [import]uid: 92621 topic_id: 23924 reply_id: 323924[/import]

Whenever I publish my applications, I never declare an FPS in my config. It usually doesn’t make a difference.

Regards,
Jordan Schuetz
Ninja Pig Studios [import]uid: 29181 topic_id: 23924 reply_id: 96473[/import]

I believe that by not specifying an fps in the config.lua, Corona will default to just 30. I’d love to use 60 in cases that devices can support it, because my games are *much* smoother. [import]uid: 92621 topic_id: 23924 reply_id: 96482[/import]