I’m working on a basketball game for Android and iOS.
The game runs smoothly at 60fps on iOS, but on Android devices, it really depends on the device. On older devices, such as the Nexus One and HTC EVO 4G, I have to set config.lua to use fps of 30, while on newer, faster Android devices, such as the RAZR MAXX, Galaxy S2, and Galaxy Nexus, I can set config.lua to use fps of 60 without experiencing slow down.
I’d like Android users with faster handsets to get a smooth 60fps experience, while still allowing older, slower handsets to run the game, but at 30fps.
How do I submit builds to Android Market (now Google Play) to accomplish this?
Thanks. [import]uid: 92621 topic_id: 23924 reply_id: 323924[/import]