Corona SDK 2014.2248 (Pro version)
Tested on Android 4.0.3 and 4.4.2
I noticed that audio stops playing on second launch on Android platforms.
The following test-code runs fine the first time, but subsequent launches fail to produce any sound.
local s = audio.loadSound("flap.wav"); local r = display.newRect(0,0,200,50) r:setFillColor(0.8); r.x, r.y = display.contentCenterX, display.contentCenterY; local t = display.newText { text = "Press me", font = native.systemFont, fontSize = 20 } t:setFillColor(0); t.x, t.y = display.contentCenterX, display.contentCenterY; local myListener = function(event) if (event.phase == "began") then audio.play(s); end end r:addEventListener("touch", myListener)
Anybody else notice this?
Reported as CaseĀ 31980