Android audio issues

I have a game which runs fine on iOS, but when ported to android the audio has problems.

I am using 7 small wav files for sound FX and I have an mp3 for background music.

The mp3 works fine but the sound FX, once initiated, are played as a high pitched distorted buzz for their duration.

Thanks! [import]uid: 102017 topic_id: 20121 reply_id: 320121[/import]

I have this issue too, anyone know of the cause?
[import]uid: 136075 topic_id: 20121 reply_id: 110034[/import]

Did you create these effects yourself or did you buy them or have them made?

I ask this because even with .wav there are minimum settings where it will work and where it wont. For instance if you try and make the sound effect 8 bit it will not work it will be distorted beyond recognition so the minimum is 16 bit for wavs at a sample rate of 22050 and mono. Now 8bit will work on pc but not on android not sure if it would work on iOS because when i was testing this i was only developing on android. You can use a program like adobe audition or adobe soundbooth to change the sample type and rate and see if it helps. [import]uid: 126161 topic_id: 20121 reply_id: 110046[/import]

Yep the files that didn’t work were 16bit.

thank you, i really appreciate it. [import]uid: 136075 topic_id: 20121 reply_id: 110052[/import]