Hi,
I’m developing a game where my main character is collecting fruits / points and I want to play a short audio when each fruit is collected.
The problem is that I get an approximately 0.5 second delay on Android when playing that audio and it is very annoying.
I tried the new audio API and the old one (media.playEventSound) but the result is the same.
local crashSound = media.newEventSound( "music/crash.ogg" )
local playCrash = function()
media.playEventSound( crashSound )
end
Pls advise… [import]uid: 159657 topic_id: 29199 reply_id: 329199[/import]
