Android Build Error (12) and iOS erroring getting plugins

I’m aware of an update to the plugins section of the build.settings file - but I’m suddenly having trouble with iOS builds on a Mac, and Android builds on a PC.

The Android builds simply bail and report “Android build failed (12)” last failed BuildID: 56cf2e97f3ecf

iOS reports errors on any plugins where iphone=true.

Simulator 2016.2830

Is there something I’m now doing wrong as of this afternoon? - I assume there is a problem in my plugins markup?
 

    plugins =
    {
        – key is the name passed to Lua’s ‘require()’
        [“plugin.google.iap.v3”] =
        {
            – required
            publisherId = “com.coronalabs”,
            supportedPlatforms = { android = true }
        },
        – key is the name passed to Lua’s ‘require()’
        [“CoronaProvider.native.popup.social”] =
        {
            – required
            publisherId = “com.coronalabs”,
            supportedPlatforms = { android=true }
        },
        [“plugin.google.play.services”] =
        {
            publisherId = “com.coronalabs”,
            supportedPlatforms = { android=true, iphone=true }
        },        
        [“CoronaProvider.native.popup.activity”] =
        {
            publisherId = “com.coronalabs”,
            supportedPlatforms = { iphone=true }
        },        
    },

I’m not sure how to get more specific build errors to pinpoint what I’ve changed where to start erroring…

UPDATE: if I change the Application Name in the Android Build Setup to something new - it builds successfully on the PC for Android, and without  “Android build failed (12)”

Are there some corrupted cached files somewhere?

UPDATE: Errr… Android Build Error (12) has now become (5) and is having similar problems to iOS with plugins

Error: Get plugin failed.

Plugin: plugin.google.iap.v3 and Plugin: plugin.google.play.services

UPDATE: I discovered the .apk file with the original Application Name was locked, and couldn’t be deleted - so I assume couldn’t be overwritten. I can only assume Android build failed (12) implies the build can’t save?

BUT, changing the Application Name to something new builds without errors on PC for Android and Mac for iOS - but how can I get back to the original display name build? Is there a cached file with the online build that could be causing error to the referenced App Name which is set in the Build Application box?

Is this still a problem?

Working fine for the PC Android build since changing the save directory away from the locked file, and the Mac iOS build without changes has fixed itself?! - so can I assume that the online build services “sometimes” experiences issues when building? - just so I don’t start bombarding the forums with problems which will fix themselves.

Unless you’re having random internet problems or you’ve got something misconfigured, you shouldn’t be getting these kinds of errors.

But it’s good to let us know.

UPDATE: if I change the Application Name in the Android Build Setup to something new - it builds successfully on the PC for Android, and without  “Android build failed (12)”

Are there some corrupted cached files somewhere?

UPDATE: Errr… Android Build Error (12) has now become (5) and is having similar problems to iOS with plugins

Error: Get plugin failed.

Plugin: plugin.google.iap.v3 and Plugin: plugin.google.play.services

UPDATE: I discovered the .apk file with the original Application Name was locked, and couldn’t be deleted - so I assume couldn’t be overwritten. I can only assume Android build failed (12) implies the build can’t save?

BUT, changing the Application Name to something new builds without errors on PC for Android and Mac for iOS - but how can I get back to the original display name build? Is there a cached file with the online build that could be causing error to the referenced App Name which is set in the Build Application box?

Is this still a problem?

Working fine for the PC Android build since changing the save directory away from the locked file, and the Mac iOS build without changes has fixed itself?! - so can I assume that the online build services “sometimes” experiences issues when building? - just so I don’t start bombarding the forums with problems which will fix themselves.

Unless you’re having random internet problems or you’ve got something misconfigured, you shouldn’t be getting these kinds of errors.

But it’s good to let us know.