I’m aware of an update to the plugins section of the build.settings file - but I’m suddenly having trouble with iOS builds on a Mac, and Android builds on a PC.
The Android builds simply bail and report “Android build failed (12)” last failed BuildID: 56cf2e97f3ecf
iOS reports errors on any plugins where iphone=true.
Simulator 2016.2830
Is there something I’m now doing wrong as of this afternoon? - I assume there is a problem in my plugins markup?
plugins =
{
– key is the name passed to Lua’s ‘require()’
[“plugin.google.iap.v3”] =
{
– required
publisherId = “com.coronalabs”,
supportedPlatforms = { android = true }
},
– key is the name passed to Lua’s ‘require()’
[“CoronaProvider.native.popup.social”] =
{
– required
publisherId = “com.coronalabs”,
supportedPlatforms = { android=true }
},
[“plugin.google.play.services”] =
{
publisherId = “com.coronalabs”,
supportedPlatforms = { android=true, iphone=true }
},
[“CoronaProvider.native.popup.activity”] =
{
publisherId = “com.coronalabs”,
supportedPlatforms = { iphone=true }
},
},
I’m not sure how to get more specific build errors to pinpoint what I’ve changed where to start erroring…