Hi Rob.
I can build sample apps.
I can build my app, but only after removing the sprites. If I add the sprites, the error happens again.
My build.settings file:
-- Supported values for orientation: -- portrait, portraitUpsideDown, landscapeLeft, landscapeRight settings = { orientation = { default = "landscapeRight", supported = { "landscapeRight", "landscapeLeft" } }, iphone = { plist = { CFBundleDisplayName = "Puppy Patrol", CFBundleName = "Puppy Patrol", UIStatusBarHidden = true, UIPrerenderedIcon = true, -- set to false for "shine" overlay UILaunchImages = {}, --required MinimumOSVersion = "6.0", --icon image files table CFBundleIconFiles = { "Icon.png", "Icon@2x.png", "Icon-60.png", "Icon-60@2x.png", "Icon-60@3x.png", "Icon-72.png", "Icon-72@2x.png", "Icon-76.png", "Icon-76@2x.png", "Icon-Small-40.png", "Icon-Small-40@2x.png", "Icon-Small-40@3x.png", "Icon-Small-50.png", "Icon-Small-50@2x.png", "Icon-Small.png", "Icon-Small@2x.png", "Icon-Small@3x.png" }, --UIApplicationExitsOnSuspend = true, -- uncomment to quit app on suspend --[[-- iOS app URL schemes: CFBundleURLTypes = { { CFBundleURLSchemes = { "fbXXXXXXXXXXXXXX", -- example scheme for facebook "coronasdkapp", -- example second scheme } } } --]] } }, --[[-- Android permissions androidPermissions = { "android.permission.INTERNET", },]]-- plugins = { -- key is the name passed to Lua's 'require()' ["plugin.google.play.services"] = { -- required publisherId = "com.coronalabs", }, }, }
Thanks for your help!