Hi Rob
I am experiencing the same problem this is my build.settings
settings =
{
plugins = {
[“CoronaProvider.gameNetwork.google”] =
{
publisherId = “com.coronalabs”,
},
--[[remove this line to implement AdMob
[“CoronaProvider.ads.admob”] =
{
publisherId = “com.coronalabs”,
},
]] --remove this line to implement AdMob
},
orientation =
{
default = “portrait”,
supported = { “portrait” }
},
android =
{
googlePlayGamesAppId = “XXXXXXXXX”, – app id number for google game services
usesPermissions =
{
“android.permission.INTERNET”,
“android.permission.ACCESS_NETWORK_STATE”,
--[[remove this line if you use admob and not adbuddiz
“android.permission.READ_PHONE_STATE”
]]–remove this line if you use admob and not adbuddiz
},
},
iphone =
{
plist =
{
CFBundleIconFile = “Icon.png”,
CFBundleIconFiles =
{
“Icon.png”,
“Icon@2x.png”,
“Icon-60.png”,
“Icon-60@2x.png”,
“Icon-72.png”,
“Icon-72@2x.png”,
“Icon-76.png”,
“Icon-76@2x.png”,
“Icon-Small.png”,
“Icon-Small@2x.png”,
“Icon-Small-40.png”,
“Icon-Small-40@2x.png”,
“Icon-Small-50.png”,
“Icon-Small-50@2x.png”,
},
UIApplicationExitsOnSuspend = false, – false for single sign-on to work
FacebookAppID = “XXXXXXXXXX”, – facebook appId
CFBundleURLTypes =
{
{
CFBundleURLSchemes =
{
“fbXXXXXXXXXX”, – facebook appId,
}
}
}
}
}
}