Android build maintains the lua files directory in build

As you can see in logcat, the lua loader is finding the other lua files in the directory of my computer

Yes. Any questions?

the build is running in the android device not on pc, so why does the build finding the lua files in that directory? BTW in simulator the game runs fine, in android it is just a black screen and that is the logcat

You have invalid string in some of require() in main.lua so this is why there is runtime error. Check file names - while windows is not case sensitive, other platforms are

Yes. Any questions?

the build is running in the android device not on pc, so why does the build finding the lua files in that directory? BTW in simulator the game runs fine, in android it is just a black screen and that is the logcat

You have invalid string in some of require() in main.lua so this is why there is runtime error. Check file names - while windows is not case sensitive, other platforms are