Android "Consume" Problem

Hi,

I’m having issues where sometimes purchases won’t be “consumed” properly, and then players can’t buy them again.

It only appears to happen to some players. I call consumePurchase right when I get a “purchased” event in my transaction listener.

I’ve also tried calling consumePurchase upon launch for all my consumable IAPs.

Please see the screenshot for the error returned. Any help would be appreciated.

Anyone?

Have you tried hooking a failing device to your development machine by USB, and checking the debug output using something like  adb logcat?

Sometimes you can get useful messages there about what’s happening (that won’t get passed back to your lua code).

Simon

Anyone?

Have you tried hooking a failing device to your development machine by USB, and checking the debug output using something like  adb logcat?

Sometimes you can get useful messages there about what’s happening (that won’t get passed back to your lua code).

Simon