Android Emulator produces corrupted visuals

Whenever I deploy my app to the Android Emulator I see screens that look like this:

http://thegreatescape.grassrootsgames.co.uk/Capture.PNG

This problem doesn’t occur on any Android or iOS device I’ve tested, only in the emulator, I created the emulator with the default options. It’s really slowing down my development so I’d really appreciate some help in getting to the bottom of it!

Thanks!!

[import]uid: 10084 topic_id: 25725 reply_id: 325725[/import]

I believe the issue here is that the older versions of the Android emulator are using a software implementation of OpenGL ES 1.0. Corona requires at least OpenGL ES 1.1 because it uses that version’s APIs to implement blending and masking.

Supposedly the newest Android emulator (version 4.0.3 r2) supports hardware rendering and OpenGL ES 2.0. At least according to Google’s blog post from the link below…
http://android-developers.blogspot.com/2012/04/faster-emulator-with-better-hardware.html

Although I’ve tried the newest emulator and it is still dog slow. [import]uid: 32256 topic_id: 25725 reply_id: 104283[/import]