[Android game] Super Luminal

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Hi everyone, I present to you my game, developped with Corona SDK and available on Android : Super Luminal

It’s free and available on the Play Store:
https://play.google.com/store/apps/details?id=com.olivier_mouren.superluminal&hl=fr
 

This is a shoot em up in which you must destroy armed aliens to boost your score.

Many items are available including energy shields and weapons that give different advantages or disadvantages .

Your scores are saved and can be viewed in the “High Score” menu , you can even compare your High Score with your Facebook’s friends !
One note with Facebook sharing: the application does post anything to your wall without your request and confirmation !

A short video made ​​by me (The interface has changed since)
http://www.youtube.com/watch?v=JIhkfQdc350

Screenshots are on the Play Store.

Feel free to review here and / or on the Play Store, I care a lot! I accept any comments of course!

And if you enjoy my game, share it with people around you !

Nice work!

Thank you!

what are you going to do next?

I am having a little bit of trouble getting shield graphics to work. I’d just done some playing with weapon system power, repacked the ship into an .ftl, and then ran it through GMM. In game, though, the shield graphic was gone. I tried just repacking the original ship (no changes), and it did the same thing. Any idea what I should do to fix it?
 

Nice work!

Thank you!

what are you going to do next?

I recently updated my game.
Now, it use dynamic image scaling based on device’s screen resolution.
The result : it completely fix slowly/laggy gameplay/sounds on low-end devices!!

I also added some more shield :

  • The green one which shot random Oneshot lasers when player get damage.
  • The red shield add two “friends” on each sides of player-ship which shoot on ennemies.

garymoody2014, I did not understand what you did, sorry.
 

Hi mouren, did you create multiple sprite sheets to speed it up?  Also, did you use particle candy explosions?  (do they slow down your game?

Thanks, Greg

Exactly, i created multiple sprite sheets of all my images/textures/backgrounds in different resolution (3 differents resolutions) with the help of Texture Packer. So if the phone’s screen is small, Corona loads “small version” of all images files and it speed up the game!

I don’t use particle candy, I just use sprite sheet animatons.

I am having a little bit of trouble getting shield graphics to work. I’d just done some playing with weapon system power, repacked the ship into an .ftl, and then ran it through GMM. In game, though, the shield graphic was gone. I tried just repacking the original ship (no changes), and it did the same thing. Any idea what I should do to fix it?
 

I recently updated my game.
Now, it use dynamic image scaling based on device’s screen resolution.
The result : it completely fix slowly/laggy gameplay/sounds on low-end devices!!

I also added some more shield :

  • The green one which shot random Oneshot lasers when player get damage.
  • The red shield add two “friends” on each sides of player-ship which shoot on ennemies.

garymoody2014, I did not understand what you did, sorry.
 

Hi mouren, did you create multiple sprite sheets to speed it up?  Also, did you use particle candy explosions?  (do they slow down your game?

Thanks, Greg

Exactly, i created multiple sprite sheets of all my images/textures/backgrounds in different resolution (3 differents resolutions) with the help of Texture Packer. So if the phone’s screen is small, Corona loads “small version” of all images files and it speed up the game!

I don’t use particle candy, I just use sprite sheet animatons.

that is very interesting and looking so nice game …really i will download…

that is very interesting and looking so nice game …really i will download…