Game title localization is simple for iOS.
How is it done for Android?
Game title localization is simple for iOS.
How is it done for Android?
I don’t know how to do it but I asked ChatGPT and I think I got a good answer:
In Solar2D, localizing the game title for Android is done by modifying the strings.xml
file, which is part of the Android project structure. Here’s a step-by-step guide to localizing the game title for Android:
strings.xml
Files for Each LanguageAndroid handles localization by storing string resources in different values
folders, one for each language.
res/values/
directory and find or create a file named strings.xml
. This file contains the default strings, including your game title.res/values-es/
for Spanishres/values-fr/
for Frenchres/values-pt/
for PortugueseEach of these directories should have its own strings.xml
file. The structure for each file should look like this:
xml
<resources>
<string name="app_name">Your Game Title</string>
</resources>
res/values-es/strings.xml
for Spanish might contain:xml
<resources>
<string name="app_name">Título de tu juego</string>
</resources>
build.settings
in Solar2DIn your Solar2D project, the build.settings
file may need to reference Android’s strings.xml
to localize the title properly.
Example build.settings
snippet:
lua
android =
{
versionCode = "1",
versionName = "1.0",
applicationChildElements =
{
-- This will look for the localized strings in `strings.xml`
[[
<application android:label="@string/app_name">
</application>
]]
},
}
Once you’ve set up the localized strings.xml
files, Solar2D will use these to display the correct title based on the user’s device language settings.
To test localization, change the language on your Android device and ensure that the title updates correctly in the launcher and other areas where it appears.
By setting up the localized strings.xml
files and referencing them in your Solar2D project, Android will handle displaying the correct game title based on the user’s language preferences.
@aclementerodrguez thank you for the answer!
To be honest I did the same thing, hehe.
But after further digging I got the information that strings.xml is not supported by Solar2D :/.
I see… well, let’s hope it supports it soon.