In several low end android devices, the screen is considered HD (1200x800 for example), but there is not enough texture memory to load all HD images (the @4x version). I would like to allow users the option to choose in the settings menu of my app, which image resolution to use, so that if the app crashes due to lack of texture memory, they can lower the graphics resolution and still enjoy the game.
is there a way to force corona sdk to use a certain graphics resolution when loading an image?
for example, when using display.newImageRect, ask it to load the @2x version instead of the @4x version of the image.
Thanks.