Hello,
i’m trying to implement the Android In-App purchases for my app, but somehow strange things are happening …
I have looked in the forum to find a solution to this strange behaviors, but what I found didn’t answer some of my questions, so I will explain here and hope you have encountered some of the same problems and maybe have a solution for them … here we go:
The Google Play testproduct “android.test.purchased” is called with store.puchase which brings me successfully to Google Play where I can click the testuser fake pay-button.
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But where can I see the price for the In App Purchase? What about localizations and countries? I can enter the price at Google Play for my real product, but where is it shown in the app? How can I handle this? How can someone in another country see “his” price of my product automatically?
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When I click the fake buy button I get the Google Play message the product was bought successfully and then get moved back inside the app… but there I don’t get the transaction info via the function transactionCallback = function (event). The code in ‘if ecent.transaction.state == “purchased” then’ is never reached. I guess I don’t get any transactionCallback at all. So how can I work around this? How do you guys do it? How to handle purchases and refunds then?
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Any tips from developers with working Corona build Android In App purchase systems are welcome!
Thank you for your help!
Have a nice weekend!
Daniela
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