Hello everybody 
Me and my team have a task to do. Create multiplayer game.
across nearly all mobile platform. We choose Corona. Im main technical person and I would like to ask about some features and advices from Corona Team.Â
I would like to present features and at later ask questions:
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platforms: Android, IOS, WP8, WebBrowser
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plugin: Facebook - invite friends to play games
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plugin: Notification
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simple AI to shoot goals in Single Player Mode
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resources from servers
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DB on mobile side
Problem among my team is that, we dont know yet 3 things.
- How to create Multiplayer Layer -
UDP - long developmentÂ
TCP - long development
REST - simple and fast but not flexible
WebSockets - its crushing during some period of time.Â
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We can program ServerSide by ourself.
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- Resolutions in multiplayer
Game is simple football 2D - just touch the pawn, move to create force and shoot at ball.
Problem is - when we will send force vector angle, and lenght in PX, will physics engine will calculate it properly or (nearly properly) on the oposite device. Or do we need to make some corrections on oposite player board after a turn ???
Maybe there is such a case in Corona Case Study ??
- Corona Web Player is not ready yet - so my friend will try to implement the game in raw style. But I know that Corona is using Box2D physics, so maybe he can use this framework in JavaScript so then physics will behave nearly the same ???
Or is it much better not to mix Web with Mobile Platforms ??
What do you think Corona Team??
Greeting P.Lewandowski