Build fingerprint: ‘google/redfin/redfin:12/SP1A.210812.015/7679548:user/release-keys’
Revision: ‘MP1.0’
ABI: ‘arm64’
Timestamp: 2021-10-23 13:55:28.423503116+0800
Process uptime: 0s
Cmdline: com.**
pid: 20589, tid: 20651, name: GLThread 629  >>> com.** <<<
uid: 10366
signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 0x6dd30d80a4
x0  0000000000058000  x1  0000006dd30d83ec  x2  0000006dd30d80a4  x3  00000007ff10a680
x4  0000006dd30d7f08  x5  0000000000000000  x6  0000000000000100  x7  0000006dd30d8248
x8  0000000000000680  x9  0000000000000020  x10 0000000000000040  x11 0000000000000001
x12 0000000000000080  x13 0000006dd30d7f20  x14 0000006dd30d840c  x15 0000000000000680
x16 0000006dd30d80c4  x17 0000006dd30d8268  x18 0000006d52e7c000  x19 000000000000000d
x20 0000006d58397a30  x21 0000000000000003  x22 00000007ff0b2000  x23 00000000000002d0
x24 0000000000000000  x25 0000000000000001  x26 00000000000002cc  x27 0000000000000000
x28 0000000000000000  x29 0000006d58397280
lr  0000000000000000  sp  0000006d583971a0  pc  0000006dba0a6170  pst 0000000060001000
backtrace:
#00 pc 000000000029e170  /vendor/lib64/egl/libGLESv2_adreno.so (!!!0000!6fd1d11959478379873bee344e3720!4783c89!+6704) (BuildId: 61981bdebe755a0eeb9e973b60d669d4)
#01 pc 000000000026d180  /vendor/lib64/egl/libGLESv2_adreno.so (!!!0000!e9a0267a4c3f12c4fb16e257d3a26e!4783c89!+6192) (BuildId: 61981bdebe755a0eeb9e973b60d669d4)
#02 pc 000000000027189c  /vendor/lib64/egl/libGLESv2_adreno.so (!!!0000!9c0715a0352375a9ec27cf88ce6933!4783c89!+468) (BuildId: 61981bdebe755a0eeb9e973b60d669d4)
#03 pc 0000000000236898  /vendor/lib64/egl/libGLESv2_adreno.so (!!!0000!e94336f9c3a8e90238c7c8557996da!4783c89!+2776) (BuildId: 61981bdebe755a0eeb9e973b60d669d4)
#04 pc 0000000000189910  /vendor/lib64/egl/libGLESv2_adreno.so (!!!0000!0e6b00ab8c4b112f9f6effa6a8b2b5!4783c89!+3720) (BuildId: 61981bdebe755a0eeb9e973b60d669d4)
#05 pc 0000000000186504  /vendor/lib64/egl/libGLESv2_adreno.so (!!!0000!4ecf3032464df959aad423cba1a73c!4783c89!+1364) (BuildId: 61981bdebe755a0eeb9e973b60d669d4)
#06 pc 00000000001a47b8  /vendor/lib64/egl/libGLESv2_adreno.so (!!!0000!0e8a9d1c6ff6afc1562d469e14bb14!4783c89!+256) (BuildId: 61981bdebe755a0eeb9e973b60d669d4)
#07 pc 00000000001be2e8  /vendor/lib64/egl/libGLESv2_adreno.so (!!!0000!999b39bbdd1beabca38d76b7b1e2fb!4783c89!+200) (BuildId: 61981bdebe755a0eeb9e973b60d669d4)
#08 pc 00000000000c9368  /vendor/lib64/egl/libGLESv2_adreno.so (glTexImage2D+144) (BuildId: 61981bdebe755a0eeb9e973b60d669d4)
#09 pc 000000000011d398  /data/app/~~BFkxtlX8B8HbTeJOB0kOJg==/com.-kNguIA3YXaQDD4tUlKSwJQ==/split_config.arm64_v8a.apk!libcorona.so (BuildId: ebbb53fef15fc20391de810bf64198c591fe5583)
#10 pc 0000000000121140  /data/app/~~BFkxtlX8B8HbTeJOB0kOJg==/com.-kNguIA3YXaQDD4tUlKSwJQ==/split_config.arm64_v8a.apk!libcorona.so (BuildId: ebbb53fef15fc20391de810bf64198c591fe5583)
#11 pc 00000000000ae9f0  /data/app/~~BFkxtlX8B8HbTeJOB0kOJg==/com.-kNguIA3YXaQDD4tUlKSwJQ==/split_config.arm64_v8a.apk!libcorona.so (BuildId: ebbb53fef15fc20391de810bf64198c591fe5583)
#12 pc 0000000000115260  /data/app/~~BFkxtlX8B8HbTeJOB0kOJg==/com.-kNguIA3YXaQDD4tUlKSwJQ==/split_config.arm64_v8a.apk!libcorona.so (BuildId: ebbb53fef15fc20391de810bf64198c591fe5583)
#13 pc 0000000002029970  /memfd:jit-cache (deleted) (art_jni_trampoline+96)
#14 pc 000000000020988c  /apex/com.android.art/lib64/libart.so (nterp_helper+1948) (BuildId: cdecb8dde1264c9871695c29854aa3b1)
#15 pc 000000000035d4ea  /data/app/~~BFkxtlX8B8HbTeJOB0kOJg==/com.-kNguIA3YXaQDD4tUlKSwJQ==/oat/arm64/base.vdex
#16 pc 0000000002002b04  /memfd:jit-cache (deleted) (com.ansca.corona.Controller.updateRuntimeState+916)
#17 pc 0000000000209188  /apex/com.android.art/lib64/libart.so (nterp_helper+152) (BuildId: cdecb8dde1264c9871695c29854aa3b1)
#18 pc 000000000036a428  /data/app/~~BFkxtlX8B8HbTeJOB0kOJg==/com.-kNguIA3YXaQDD4tUlKSwJQ==/oat/arm64/base.vdex
#19 pc 0000000002025948  /memfd:jit-cache (deleted) (com.ansca.corona.graphics.opengl.GLSurfaceView$GLThread.guardedRun+2888)
#20 pc 000000000020a044  /apex/com.android.art/lib64/libart.so (nterp_helper+3924) (BuildId: cdecb8dde1264c9871695c29854aa3b1)
#21 pc 000000000036c15c  /data/app/~~BFkxtlX8B8HbTeJOB0kOJg==/com.**-kNguIA3YXaQDD4tUlKSwJQ==/oat/arm64/base.vdex
#22 pc 00000000002d0164  /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+548) (BuildId: cdecb8dde1264c9871695c29854aa3b1)
#23 pc 000000000031ccac  /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+156) (BuildId: cdecb8dde1264c9871695c29854aa3b1)
#24 pc 00000000003cf8a0  /apex/com.android.art/lib64/libart.so (art::JValue art::InvokeVirtualOrInterfaceWithJValuesart::ArtMethod*(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, art::ArtMethod*, jvalue const*)+380) (BuildId: cdecb8dde1264c9871695c29854aa3b1)
#25 pc 0000000000460894  /apex/com.android.art/lib64/libart.so (art: :CreateCallback(void*)+992) (BuildId: cdecb8dde1264c9871695c29854aa3b1)
:CreateCallback(void*)+992) (BuildId: cdecb8dde1264c9871695c29854aa3b1)
#26 pc 00000000000b1910  /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+264) (BuildId: ba489d4985c0cf173209da67405662f9)
#27 pc 00000000000513f0  /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64) (BuildId: ba489d4985c0cf173209da67405662f9)
if you have audio.play with onComplete, remove the onComplete.
My game had a lot of crashes, after removing onComplete 0 crashes.
But this crash won’t happen on Android 11
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