android12 crash signal 11

Build fingerprint: ‘google/redfin/redfin:12/SP1A.210812.015/7679548:user/release-keys’
Revision: ‘MP1.0’
ABI: ‘arm64’
Timestamp: 2021-10-23 13:55:28.423503116+0800
Process uptime: 0s
Cmdline: com.**
pid: 20589, tid: 20651, name: GLThread 629 >>> com.** <<<
uid: 10366
signal 11 (SIGSEGV), code 2 (SEGV_ACCERR), fault addr 0x6dd30d80a4
x0 0000000000058000 x1 0000006dd30d83ec x2 0000006dd30d80a4 x3 00000007ff10a680
x4 0000006dd30d7f08 x5 0000000000000000 x6 0000000000000100 x7 0000006dd30d8248
x8 0000000000000680 x9 0000000000000020 x10 0000000000000040 x11 0000000000000001
x12 0000000000000080 x13 0000006dd30d7f20 x14 0000006dd30d840c x15 0000000000000680
x16 0000006dd30d80c4 x17 0000006dd30d8268 x18 0000006d52e7c000 x19 000000000000000d
x20 0000006d58397a30 x21 0000000000000003 x22 00000007ff0b2000 x23 00000000000002d0
x24 0000000000000000 x25 0000000000000001 x26 00000000000002cc x27 0000000000000000
x28 0000000000000000 x29 0000006d58397280
lr 0000000000000000 sp 0000006d583971a0 pc 0000006dba0a6170 pst 0000000060001000
backtrace:
#00 pc 000000000029e170 /vendor/lib64/egl/libGLESv2_adreno.so (!!!0000!6fd1d11959478379873bee344e3720!4783c89!+6704) (BuildId: 61981bdebe755a0eeb9e973b60d669d4)
#01 pc 000000000026d180 /vendor/lib64/egl/libGLESv2_adreno.so (!!!0000!e9a0267a4c3f12c4fb16e257d3a26e!4783c89!+6192) (BuildId: 61981bdebe755a0eeb9e973b60d669d4)
#02 pc 000000000027189c /vendor/lib64/egl/libGLESv2_adreno.so (!!!0000!9c0715a0352375a9ec27cf88ce6933!4783c89!+468) (BuildId: 61981bdebe755a0eeb9e973b60d669d4)
#03 pc 0000000000236898 /vendor/lib64/egl/libGLESv2_adreno.so (!!!0000!e94336f9c3a8e90238c7c8557996da!4783c89!+2776) (BuildId: 61981bdebe755a0eeb9e973b60d669d4)
#04 pc 0000000000189910 /vendor/lib64/egl/libGLESv2_adreno.so (!!!0000!0e6b00ab8c4b112f9f6effa6a8b2b5!4783c89!+3720) (BuildId: 61981bdebe755a0eeb9e973b60d669d4)
#05 pc 0000000000186504 /vendor/lib64/egl/libGLESv2_adreno.so (!!!0000!4ecf3032464df959aad423cba1a73c!4783c89!+1364) (BuildId: 61981bdebe755a0eeb9e973b60d669d4)
#06 pc 00000000001a47b8 /vendor/lib64/egl/libGLESv2_adreno.so (!!!0000!0e8a9d1c6ff6afc1562d469e14bb14!4783c89!+256) (BuildId: 61981bdebe755a0eeb9e973b60d669d4)
#07 pc 00000000001be2e8 /vendor/lib64/egl/libGLESv2_adreno.so (!!!0000!999b39bbdd1beabca38d76b7b1e2fb!4783c89!+200) (BuildId: 61981bdebe755a0eeb9e973b60d669d4)
#08 pc 00000000000c9368 /vendor/lib64/egl/libGLESv2_adreno.so (glTexImage2D+144) (BuildId: 61981bdebe755a0eeb9e973b60d669d4)
#09 pc 000000000011d398 /data/app/~~BFkxtlX8B8HbTeJOB0kOJg==/com.-kNguIA3YXaQDD4tUlKSwJQ==/split_config.arm64_v8a.apk!libcorona.so (BuildId: ebbb53fef15fc20391de810bf64198c591fe5583)
#10 pc 0000000000121140 /data/app/~~BFkxtlX8B8HbTeJOB0kOJg==/com.
-kNguIA3YXaQDD4tUlKSwJQ==/split_config.arm64_v8a.apk!libcorona.so (BuildId: ebbb53fef15fc20391de810bf64198c591fe5583)
#11 pc 00000000000ae9f0 /data/app/~~BFkxtlX8B8HbTeJOB0kOJg==/com.-kNguIA3YXaQDD4tUlKSwJQ==/split_config.arm64_v8a.apk!libcorona.so (BuildId: ebbb53fef15fc20391de810bf64198c591fe5583)
#12 pc 0000000000115260 /data/app/~~BFkxtlX8B8HbTeJOB0kOJg==/com.
-kNguIA3YXaQDD4tUlKSwJQ==/split_config.arm64_v8a.apk!libcorona.so (BuildId: ebbb53fef15fc20391de810bf64198c591fe5583)
#13 pc 0000000002029970 /memfd:jit-cache (deleted) (art_jni_trampoline+96)
#14 pc 000000000020988c /apex/com.android.art/lib64/libart.so (nterp_helper+1948) (BuildId: cdecb8dde1264c9871695c29854aa3b1)
#15 pc 000000000035d4ea /data/app/~~BFkxtlX8B8HbTeJOB0kOJg==/com.-kNguIA3YXaQDD4tUlKSwJQ==/oat/arm64/base.vdex
#16 pc 0000000002002b04 /memfd:jit-cache (deleted) (com.ansca.corona.Controller.updateRuntimeState+916)
#17 pc 0000000000209188 /apex/com.android.art/lib64/libart.so (nterp_helper+152) (BuildId: cdecb8dde1264c9871695c29854aa3b1)
#18 pc 000000000036a428 /data/app/~~BFkxtlX8B8HbTeJOB0kOJg==/com.
-kNguIA3YXaQDD4tUlKSwJQ==/oat/arm64/base.vdex
#19 pc 0000000002025948 /memfd:jit-cache (deleted) (com.ansca.corona.graphics.opengl.GLSurfaceView$GLThread.guardedRun+2888)
#20 pc 000000000020a044 /apex/com.android.art/lib64/libart.so (nterp_helper+3924) (BuildId: cdecb8dde1264c9871695c29854aa3b1)
#21 pc 000000000036c15c /data/app/~~BFkxtlX8B8HbTeJOB0kOJg==/com.**-kNguIA3YXaQDD4tUlKSwJQ==/oat/arm64/base.vdex
#22 pc 00000000002d0164 /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+548) (BuildId: cdecb8dde1264c9871695c29854aa3b1)
#23 pc 000000000031ccac /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+156) (BuildId: cdecb8dde1264c9871695c29854aa3b1)
#24 pc 00000000003cf8a0 /apex/com.android.art/lib64/libart.so (art::JValue art::InvokeVirtualOrInterfaceWithJValuesart::ArtMethod*(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, art::ArtMethod*, jvalue const*)+380) (BuildId: cdecb8dde1264c9871695c29854aa3b1)
#25 pc 0000000000460894 /apex/com.android.art/lib64/libart.so (art::thread::CreateCallback(void*)+992) (BuildId: cdecb8dde1264c9871695c29854aa3b1)
#26 pc 00000000000b1910 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+264) (BuildId: ba489d4985c0cf173209da67405662f9)
#27 pc 00000000000513f0 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64) (BuildId: ba489d4985c0cf173209da67405662f9)

if you have audio.play with onComplete, remove the onComplete.
My game had a lot of crashes, after removing onComplete 0 crashes.

But this crash won’t happen on Android 11

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